Case study · Games · 2019

Games Career Incubator

A free four-month program helping women and non-binary games practitioners step up into senior roles — and stay in the industry for the long haul.

Funded by Film Victoria and run by Girl Geek Academy, the Incubator built on Film Victoria’s earlier Women in Games initiative and our work throughSheMakesGames.

Cohort

62

Women and non-binary games practitioners across Victoria — up from 25 places planned

Duration

4 months

Online modules and in-person events

Funding

$50,000

Film Victoria · free for participants

The problem

Women made up around 22% of the games industry workforce, despite being nearly half of all players. And the women who do get in often don’t stay long enough to reach senior roles.

“We need more women and non-binary talent in senior games roles, and to make sure they have extended careers.”

— Lisy Kane, Girl Geek Academy co-founder
Lisy Kane, video game producer, speaking on camera

How it worked

From late April to August 2019: mentoring, network building and practical training — topics ranged from public speaking to career sustainability. Participants committed to every event, workshop and piece of mentor “homework”.

Monthly cohort breakfasts

The whole cohort together each month — building the peer network that keeps people in the industry.

Tailored learning

1:1 and group sessions shaped around each person’s goals, mixing online modules with in-person events.

Access to industry leaders

Mentoring and networking, online and in person, with senior people from Victoria’s games industry.

Graduation breakfast

A final breakfast to celebrate the cohort and meet industry VIPs.

A community, not just a course

“We had no trouble finding those 55 women, but those 55 women would rarely be able to find each other.”

— Sarah Moran, on the Incubator’s launch event

Every participant was matched with a mentor. Mentors included senior people from:

  • League of Geeks
  • EA Firemonkeys
  • Hipster Whale
  • Tin Man Games
  • Mountains
  • Kpow Audio
  • Valve
  • 1MoreStoryGames
  • RMIT
  • Game Developers’ Association of Australia

What participants achieved

From participant feedback after the program:

  • Started new jobs at AAA studios — including a dream role at a AAA studio in the UK
  • Progressed from junior engineer to mid-level technical artist at a major international studio
  • Shipped commercial games — including a first release as Lead Artist
  • Had game music performed by a live 13-piece orchestra at underSCORE, PAX 2019
  • Won a scholarship to the Grace Hopper Conference in the USA
  • Received a Freeplay Award, and a Highly Commended at the Premier’s Design Awards
  • Landed first paid game commissions and freelance contracts
  • Negotiated pay rises, moved into new roles — and got headhunted

Run an incubator with us

Games, tech or any industry losing women mid-career — we design and deliver career incubators that keep them in. See more from SheMakesGames and ourother case studies.