GET YA GEEK ON!


Tech has a pipeline problem - so we’re fixing the holes in the pipe.

We started building programs for women after we ran the world's first all-women hackathon in 2014. We quickly realised if we had started teaching children 10 years ago, we could be hiring them today. So now our programs teach women, girls and families across a range of different industries including games, startups, 3D printing, making, design, tech, drones, space and aviation.

HOW IT STARTED

MEET AMANDA, LISY, TAMMY, SARAH & APRIL

In 2014 we ran the first all-women hackathon in the world — by accident.

We were going to tech events, but they were usually held in dark basements where they fed us beer, pizza and energy drinks. Our mates were always happy we came, but they’d ask “why don’t more women come?”. So we designed a hackathon we wanted to go to as an example of how great tech events can be. We had tea and cupcakes. And yoga. And sunlight! We ran the first #SheHacks for International Women’s Day 2014. We tried to find other women and non-binary folk running similar hackathons so we could be their friends. But we looked and looked — and we realised no-one had run one before! We had accidentally run the first all-women hackathon in the world.

let’s work on this problem

Gender inequality ain’t gonna fix itself!

We were shocked. We thought “wait, if no-one has done this very basic thing to support women, what about the hard stuff? Who’s working on that?”

And that’s when we realised if no-one else was working on these structural problems, we had a responsibility to try and tackle them.

We knew from our experience volunteer effort alone wasn’t going to fix the structural issues facing women and girls in technology. We decided to build a kickass company that could influence families, big corporates, government, schools and the tech community to work towards achieving gender equality in tech.

We also decided if we want women to build their own tech companies, we need to understand and role model what that journey looks like. So here we are. And it’s serious business.

HOW IT’S GOING

ON OUR WAY TO ONE MILLION FRIENDS

For the past 7 years we have continued to prototype different concepts, testing what works and what could work better.

We have won large government grants and tenders, gained many corporate clients, addressed massive crowds by public speaking — to ensure there’s money in the bank to keep on keeping on, and sharing our story to motivate others.

We extend our efforts on social media, where we campaign for change and role model across many industries in real time. We are experts in our field and use our professional voice to campaign in traditional media outlets to ensure women’s voices are heard. We are blessed to have built a true community with global reach and international friendships.

WHAT Is  GIRL GEEK ACADEMY

See how we’re changing the world!

Leadership Team

Founder
Sarah Moran
CEO
Founder
Lisy Kane
Game Developer
Founder
April Staines
3D Printing and Making
Founder
Amanda Watts
Designer

Our Impact At a Glance

Teachers taught to code
kids learning STEM
books sold in Australia
official company teapots

Tech has a pipeline problem. Let’s talk about the holes in the pipe.

  1. By the age of 6
    children classify jobs as male and female.
  2. By the age of 8
    they are limiting aspirations.
  3. By 13 they rule out
    careers that don’t fit with gender stereotypes.
  4. And 60% of girls aspire to stereotypically
    female’ jobs by the ages of 16-17.
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