We are skilled digital professionals who want to increase the number of women with successful STEM careers. We work to see an increase of women in tech, women in games, women who make, female designers and female founders.
Our initiatives include coding and hackathons, 3D printing and wearables, game development, design, entrepreneurship and startups.
We also work with teachers, schools, corporates and startups to increase the number of women with professional technical and entrepreneurial skills.
We are women who wanted something like Girl Geek Academy to exist, so we built it. And we’d like you to join us.
Sarah Moran - co-founder and CEO
Sarah learned to code when she was just five years old and believes that you’re never too young – or old – to learn coding. Alongside her four fellow Girl Geek Academy co-founders, Sarah is on a mission to create a lifelong community of women who love to learn tech.
Sarah has worked across Australia and Silicon Valley, and has witnessed first-hand the issues faced by women in the industry.
Currently, with only 12 per cent of those “building the internet” being women, Sarah and her team are dedicated to levelling the playing field so that future generations will have the same leadership and salary opportunities as their male counterparts.
In 2017, Sarah joined the Channel Ten and FOXTEL LifeStyle channel television series, Common Sense, where she is having her say on what’s happening in the world, while showing the nation it’s cool to be a smart chick.
Lisy Kane - cofounder and award-winning games producer
Lisy Kane is a videogames producer currently making waves in the industry. In 2017, Lisy was recognised by Forbes in its prestigious top 30 list: Forbes 30 Under 30 2017: Games. Ranked alongside the world’s best game makers, Lisy was the only Australian to make the who’s who of the global gaming industry.
Lisy’s gaming industry insights have seen her curate and produce sell-out events for the academy, including #SheMakesGames – Australia’s first all-women game-making day – which was such a hit it has been made an annual event.
The global spotlight is never far away from Lisy, whose work at Melbourne game development studio, League of Geeks, includes internationally-released titles Armello (2015), Hand of Fate (2015) and Push Me Pull You (2016). Lisy has progressed from Associate Producer to Producer on League of Geeks’ debut title Armello since joining in 2014. Her role included overseeing its international release across Steam (PC/Mac/Linux), DRM Free and PlayStation 4.
A role model for women working in the gaming industry, Lisy is in high demand on the speaker circuit for gaming, tech and STEM education forums.
Tammy Butow – cofounder and chief of chaos engineering
Tammy Butow is an engineering leader and one of the five founding members of global movement Girl Geek Academy, with a mission teach 1 million women technical skills by 2025. With a raft of computer degrees, Tammy is the organisation’s overqualified CTO.
Starting her career as a software engineer and engineering manager with the National Australia Bank (NAB) in Melbourne, Tammy later moved to New York where she honed her management skills as DigitalOcean’s Platform Manager – Cloud Infrastructure as a Service.
In October 2015, Tammy was snapped up by Dropbox to be Site Reliability Engineering (SRE) Manager, leading the hybrid software/systems group in its Silicon Valley HQ. An Aussie-In-The-Valley, Tammy sits as Girl Geek Academy’s on-the-ground connection as the organisation prepares to unleash its initiatives in the U.S market in 2018.
Tammy began her tech journey with a Bachelor of Computer Science & Bachelor of Education degree from QUT (Queensland University of Technology). This over-achiever made the Dean’s List and got First Class Honors, leading to a Masters of Computer Science at RMIT University.
Tammy is a fast establishing herself as an in-demand speaker, inspiring more women to speak at conferences so the ratio is more representative and – ultimately – equal.
Amanda Watts - cofounder and chief hipster
Amanda Watts is a branding expert, creative entrepreneur, and one of the five co-founders of Australia’s peak social organisation for women in tech – Girl Geek Academy, established in 2014 to increase the number of women working in STEM-based roles. Although in Amanda’s case – STEAM – as she brings the Art to the program.
A digital design specialist who uses the keyboard as her paintbrush, Amanda is the artist behind the vibrant Girl Geek Academy branding and sits as its Design program lead.
A self-confessed pixel-pusher, Amanda’s palette covers all things design – including graphic design, which she studied at Waikato Institute of Technology (Wintec), a trailblazing polytechnic in New Zealand’s Waikato region.
When she isn’t helping girl geeks, Amanda works in two creative businesses in Melbourne. She’s creative director of Design Junkies, where she marries multi-disciplinary work and technology to help companies execute quality brand and marketing material.
Practising what she preaches, Amanda co-founded startup venture BrandSpot in 2014 with a fellow founder she met during a Girl Geek Academy #SheHacks event, proving first-hand how the initiative is working to create more women-led startups in Australia.
April Staines - cofounder and chief maker
April Staines is a seasoned technology leader and passionate girl geek with over 15 years’ industry experience. In 2012, April founded the Making community, Open Source Prop Alliance. The group, which now has over 600 members, uses electronic media and 3D printers to design and create props.
The myriad of skills made her ideal to lead Girl Geek Academy’s world-first #SheMakes event in 2014, a makerfest on 3D printing and modelling for women.
A digital visionary, April designed and made her own 3D printers before they were even on the market and is currently bootstrapping her own digital fabrication business, April Storm Props. Her online store has had 878 commissions – worldwide – and her projects include 3D printing a 1:1 Scale R2-D2, as well as a human-sized robot for a locally produced movie.
On the speaker circuit, April has been a guest speaker at the Inside 3D Printing event in Melbourne since its inception and has talked at a number of other events, covering everything from movie props to STEM to digital fabrication and – of course – women in 3D printing.
April has worked with the National Australia Bank (NAB) for over a decade where she provides security advice and technology consulting as a Digital Solution Architect.
We have worked with a number of Australian corporates on intimate programs focused on capability uplift of women in tech from graduate programs through to senior leadership.
Our flagship program in this space is Girl Geek in Residence, where our team work closely with technology teams to increase the professional development of women in technology by running Girl Geek Academy programs in-house.
We know every company is different, so we’d love to hear more about your professional development needs. Get in touch!
Here's a question...
WHAT WOULD THE INTERNET LOOK LIKE IF THERE WERE MORE WOMEN BUILDING IT?
We invite Girl Geeks to learn and teach through our workshops, intensive weekends, online courses, hackathons, game jams, meetups and makerfests.
Our programs increase the number of women with technology skills. Girl Geek Academy is designed by Girl Geeks for women who want to learn more about technology and aspire to a Girl Geek future.
You all ready for this?
THE GIRL GEEK MANIFESTO
Boldly going where no girl geeks have gone before. There are things to learn, mistakes to make and fun to be had. Where we go, we go together. We support-forward: we are there for each other before we even know we need help.
We sometimes say no: We aren’t about being unhealthy, burnt out and undervalued. This means we say no to pizza at meetups, crazy long hours for hackathons and not being paid to teach. We celebrate our achievements because they are achievements – not just because they are the achievements of women.
Emojis welcome 😀