You've played games - now hear from the Girl Geeks who make them!
#SheMakesGames is an opportunity to learn and understand the world of video game development. It is a great place to start if you’ve ever been interested in the art of video games.
Maybe you’re a digital marketer yearning to build a community of game-loving fans or a graphic designer who loves building characters. Believe it or not your skills are desired in the games industry – and we’re bringing you the best of the best people to share what this amazing world is like!
From making games to so much more...
In 2015, Girl Geek Academy co-founder Lisy Kane curated the first ever Australian all-female game-making day, #SheMakesGames. Our flagship event was held at ACMI-X in October 2016 as part of Melbourne International Games Week. The keynote speaker for the day was Brie Code who spoke about what video games can be and provided an incredible insight to her experiences as a game developer and advocate.
From here we heard from talented women in the local game development industry about their journeys into the games industry and what the game development cycle looks like. There was also a unique opportunity to have hand-on workshops with experts from Unreal, Mountains, Lumi Consulting, Zero Latency and EA Firemonkeys.
Learn more about the 2016 SheMakes_Games event from the coverage by Good Game!
Courses for hackers, hustlers and hipsters!
SheMakes_Games includes course for hackers (women who code), hipsters (women who make things look good and work well, like designers) and hustlers (women who are interested in the business of games).
COURSE FOR HACKERS: An introduction to the programming and deployment for video game development.
COURSE FOR HIPSTERS: Learn how art, sound and design are implemented and created in the game development industry.
COURSE FOR HUSTLERS: An introduction to the marketing and PR for video games and learn how it differs from other industries.
INDUSTRY INSIGHTS: Hear from and learn from women leading the video game industry and what understand their stories.
Vincent is credited in over twenty titles in her role as Producer and Lead QA at Tin Man Games, including Ryan North’s To Be Or Not To Be and Warhammer 40K: Legacy of Dorn. She is also heavily involved in the local game dev community, assisting in the organisation of GCAP (Game Connect Asia Pacific) since 2013. Vincent is currently developing a program to mentor students of diverse backgrounds. Earlier this year, Vincent won the Creative Inspiration Award at MCV Pacific Women in Games.