You've played games - now hear from the Girl Geeks who make them!
#SheMakesGames is an opportunity to learn and understand the world of video game development. It is a great place to start if you’ve ever been interested in the art of video games.
Maybe you’re a digital marketer yearning to build a community of game-loving fans or a graphic designer who loves building characters. Believe it or not your skills are desired in the games industry – and we’re bringing you the best of the best people to share what this amazing world is like!
From making games to so much more...
In 2015, Girl Geek Academy co-founder Lisy Kane curated the first ever Australian all-female game-making day, #SheMakesGames. Our flagship event was held at ACMI-X in October 2016 as part of Melbourne International Games Week. The keynote speaker for the day was Brie Code who spoke about what video games can be and provided an incredible insight to her experiences as a game developer and advocate.
From here we heard from talented women in the local game development industry about their journeys into the games industry and what the game development cycle looks like. There was also a unique opportunity to have hand-on workshops with experts from Unreal, Mountains, Lumi Consulting, Zero Latency and EA Firemonkeys.
Learn more about the 2016 SheMakes_Games event from the coverage by Good Game!
Courses for hackers, hustlers and hipsters!
SheMakes_Games includes course for hackers (women who code), hipsters (women who make things look good and work well, like designers) and hustlers (women who are interested in the business of games).
COURSE FOR HACKERS: An introduction to the programming and deployment for video game development.
COURSE FOR HIPSTERS: Learn how art, sound and design are implemented and created in the game development industry.
COURSE FOR HUSTLERS: An introduction to the marketing and PR for video games and learn how it differs from other industries.
INDUSTRY INSIGHTS: Hear from and learn from women leading the video game industry and what understand their stories.
Brie Code and her company Tru Luv Media make video games with people who don’t like video games. Brie built her career in AAA, leading programming teams at Ubisoft Montreal on Assassin’s Creed III, Assassin’s Creed: Brotherhood, and Assassin’s Creed II, as well as writing code at Relic Entertainment for the RTS games Company of Heroes and Warhammer 40k: Dawn of War. Becoming bored with working on games she was no longer interested in playing while simultaneously being in love with games as an entertainment medium, she then finished her time at Ubisoft Montreal by launching their diversity initiative and leading the programming team on the softer, more ethereal game Child of Light. Brie thinks diverse teams make less boring games. Brie’s favourite game is still Skyrim.
Katie is the Co-founder and Creative Director of games marketing consultancy, Lumi Consulting. Katie is always looking for opportunities for industry crossover, alternative games funding models, new technologies to be integrated and support for the growth of the Australian Industry through key relationship management. Katie has consistently pushed to introduce international and local successes from other industries to look at Australia and Victoria as one of the highest quality and highest growth games development industries in the world. In the past year Katie has spoken about games marketing at Freeplay, Games Connect Asia Pacific, PAX Australia, Playtest This podcast, LaunchVic at Inspire9, Academy for Interactive Entertainment, Deakin University and IGDA Melbourne and will emcee the marketing track at 2016 Casual Connect in Singapore. She has mentored for Tasjam, Tech Girl superstars, Tasjam, She Hacks and Heliam Systems. Lumi also launched the first ever Games Marketing 101 course on the Udemy platform and has had articles published on Gamasutra, Creative Victoria and Playwrite on games marketing.
Founder and Game Creator
Lisy Kane is a Melbourne-based games producer. She has worked on internationally released titles Armello (2015) and Hand of Fate (2015) and the unreleased title Push Me Pull You. during her career Lisy has progressed from Associate Producer to Producer on Armello, overseeing the international release across Steam (PC/Mac/Linux), DRM Free and PlayStation 4. Armello has received both national and international acclaim. In 2014, Lisy cofounded Girl Geek Academy - a startup to increase the number of women working in STEM, including Games. Lisy successfully planned and produced sell-out events including SheHacks 2015 (Australia’s first all-female hackathon), SheMakes_Games 2015 and in 2016 will curate #SheJams - Australia’s first game jam targeting women. In 2015, Lisy was the Australian Ambassador for US startup Girls Make Games and assisted in running their first Australian summer camp for school aged girls.
Snr Audio Designer
Sally-anne Kellaway is the Senior Audio Designer for Zero Latency, a Melbourne-based VR developer that creates content for its internationally represented Large Scale Free Roam VR System. She also works closely with the Industry-standard Audio Middleware solution FMOD, she is the sound supervisor for the upcoming VR documentary Uku360, as well as the co-chair of the IGDA Special Interest Group for VR, AR and MR technologies, and a regular contributing editor for designingsound.org. Sally is an internationally respected speaker on the topics of game audio and VR audio, having presented content at major conferences worldwide. Heavily involved in advocacy and community efforts locally, she runs a Women in VR group for Australia, as well as co-running the VR Audio and the Game Audio meetups for Australia. Sally started her career with SEGA Studios Australia, working across the Motion Capture, Animation and Audio departments and developing a strong appreciation for cross-discipline co-operation and a taste for using adaptive game audio to augment true-to-life scenes. Following the completion of her employment with SEGA, she went on to complete a Masters in Design Science with a specialisation in Audio and Acoustics and develop her knowledge for spatial audio in direct application to HRTF technology for VR and AR.
Brooke is a co-director of Burning Glass Creative where she combines her experience in writing, narrative design and production for a variety of projects in games and other creative industries. She helps others tell stories and chart the course for their creative work, drawing on over seven years of experience teaching games studies, user experience design, communications and project management at a tertiary level. Brooke is passionate about mentoring and talking strategy with women and she regularly shares her experiences in games and writing on at festivals, conventions and conferences.
I’m Sarah Moran, an Australian woman with a love of humans, the internet and a good session of karaoke. I love meeting new people and specialise in giving hugs. I write here. I’m a bit ranty and foul-mouthed but I am passionate and unapologetic in the right way. Sometimes I also publish my writing on Huffington Post. Currently working on:
- Teaching 1 million women tech skills by 2025 with Girl Geek Academy. GGA has hosted Australia’s first all-female hackathon (#SheHacks), makerfest (#SheMakes) and game development program (#SheMakes_Games). In 2016 we will run #SheJams – Australia’s first all-female Game Jam!
- Roving reporter for That Startup Show.
- Swing dancing my way through life. It’s great fun and you can’t help but smile!
- Aiming to move to San Francisco so I can swing dance in Golden Gate Park on Sundays. *swoon*
- Taking the next steps on my stand up. Did my first show after completing a course, shit-scared about a second show!
Fiona was Surprise Attack's first employee when the company began nearly five years ago as a PR and Marketing agency for Indie developers. Since then, she has been instrumental in the company's growth and evolution into a PR Agency, Double Jump Communications, and Indie publishing label, Surprise Attack Games. As the company grew, so did the need for a reliable and rock-solid accounting structure. Fiona built a customised financial reporting system for the publishing label, which recently celebrated its third birthday, and she now manages the royalties for over 40 games across 10 online sales portals, local and international.
Company President at Hipster Whale, Reeves has over a decade of experience in production and business development roles at companies such as Atari, Krome Studios and Film Victoria. She loves design of all kinds and once upon a time used to know how to code computers.
Community Engagement Manager
A musician and scientist turned game developer/community manager. Developed skills in Community Management and PR in the indie game scene and further honed in AAA mobile live-service. Skilled not only in the areas of social media and community management but campaign planning, development and execution, influencer recruitment and engagement, crisis management as well as leading international teams and programs. Has written for Kotaku Australia and subsequently been featured on other sites such as Kotaku US, Massively OP, Gizmodo, etc. and has spoken as a guest panelist at PAX Australia. Featured in MCV Pacific's 30 under 30 for 2016, Develop's 30 under 30 as a honourable mention and named and spotlighted as one of the 100 most Influential Women in Games by MCV Pacific. During Community Manager Appreciation Day 2016 was nominated for the following categories: Diplomat ('Most Diplomatic') and The Force is Strong With This One ('Best New Community Manager').
Nicole Stark is the proud owner of the inaugural ANZ Women in Games Award for Creative Inspiration. She's held senior positions on a variety of shipped game titles with project sizes ranging from triple A console to indie mobile. She's had her surfing animations praised by an Australian champion surfer and her Barbie costume designs praised by Mattel. In 2012, Nicole formed Disparity Games with her husband and four daughters. Based in the heart of paradise, Noosa, they make serious games with silly names.
Vincent is credited in over twenty titles in her role as Producer and Lead QA at Tin Man Games, including Ryan North's To Be Or Not To Be and Warhammer 40K: Legacy of Dorn. She is also heavily involved in the local game dev community, assisting in the organisation of GCAP (Game Connect Asia Pacific) since 2013. Vincent is currently developing a program to mentor students of diverse backgrounds. Earlier this year, Vincent won the Creative Inspiration Award at MCV Pacific Women in Games.